Mount And Blade Warband Shield Bash

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See the Nexus link above for olde version archive and primary download.
A 'mini-mod' for Native Warband 1.143 that expands pre-battle tactical options..and includes a number of in-battle optional features.

For combatants to follow the way of sword and shield, shield bashing is a useful attack to know how to do it in Mount and Blade II: Bannerlord. Fifa 14 squad update 2019 pc. It ensures your defensive strategies remain as. Warriors of the Gods mod for Mount & Blade: Warband. Shield Bash New faces New Animations. The Bad: Some troops have a wrong face-code (easy to fix) Only two Starting options work (Join Gauls and Join Romans, will try to fix it or change the presentation, it might allow more features to be implemented). Keygen crack serial. Native Expansion in a nutshell is just that - an extension of the original game, Mount & Blade (and now Warband). Whereas many other mods strive to differentiate themselves by radically changing the game or its mechanics, NE is an attempt to take the same awesome gameplay experience which makes M&B so fun and put it on steroids, by adding missing features, fixing native bugs and extending. Modified Shield Bash code has been implemented (Hold defend and click attack while a shield is in hand.) Spear Wall ability has been added. When on foot and with a spear type weapon equipped hit b to brace the weapon on the ground. Any cavalry charge against a braced spear will suffer horrible damage usually resulting in the death of the horse.

Now with a real deployment phase - pre-battle positioning of divisions!
Requires Warband Script Enhancer 2.6.2, included in the installer
NEW in v0.95:Mount And Blade Warband Shield Bash

Mount And Blade Warband Mods

  • Now with Pre-Battle Positioning/Real Deployment!
    When starting a battle with Pre-Battle Orders or via
    the 'Take the Field' option, you can place your troops before
    the battle starts by using the 'hold down F1 flag' (this can
    be turned off in the mod options menu)
    As instructed in game, give formations orders (such as formation types or
    stand closer/spread out) before placing the division with the F1 flag for
    those orders to be applied when the division is placed.
  • Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer)
    now 'snap into place' at spawn time. There may be some reshuffling, but this
    speeds along the starting formation process greatly.
  • Pre-Battle orders now available for 'alternative' divisions activated by
    splitting a troop type into a secondary division
  • Recording battle size via mod options is no longer necessary (thanks WSE)
  • Shield bash made key-mappable. 'Defend' needs to be held down, too.
  • Some bugfixes (Custom Camera and Split Divisions mainly)

NEW in v0.91:
  • Shield Bash added
  • Compiled with ModMerger, so testing that
  • Some small bugfixes

NEW in v0.90:
  • Animated and properly functioning spear bracing
  • AI use of special attack orders (skirmish mode, spear bracing, volley fire)
  • Ability to split the same troop type into two divisions!
  • Fully map-able keys
  • Ability to use deployment options in sieges
  • New 'in between' battle AI that uses Native AI, but with formations
  • Weather-based penalties to ranged weapon proficiencies
  • Some cosmetic updates, numerous bug fixes and smaller tweaks/updates

Pre-battle Deployment
Adds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.

Mount And Blade Warband Guides

Pre-battle Orders
Adds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.
Currently, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times.
It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging.
PBOD is now 'Expanded' and adds a set of orders to that which are available Natively. Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. These are accessed similarly to Native orders in that you press a 'F' function key that opens a display outlining the various orders available and they are given to whichever divisions are currently selected. Further, weapon-use fixes for lancers, horse archers, and spear/pikemen have been included (and can be toggled off individually if the player so chooses). Also includes Battle Continuation with two DeathCam modes, and a custom camera mode. Now using Motomataru's Formations! For more details, see the Readme.
For screenshots etc, see the forum page.
For the Kits (source code)--
Orders & Deployment:http://www.mbrepository.com/file.php?id=2325
Mount And Blade Warband Shield BashOrders:http://www.mbrepository.com/file.php?id=2324
http://forums.taleworlds.com/index.php/topic,139752.0.html
Deployment:http://www.mbrepository.com/file.php?id=2322
http://forums.taleworlds.com/index.php/topic,141283.0.html

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